Spell-A-Day: Adaptive Vision

Adaptive Vision

The target gains the ability to see in total darkness, in the infrared spectrum, in ultraviolet light, and more. At its highest level of effect, the subject can see through any form of darkness, including the Darkness power.

Arcana: Apatus (Perception)
Target: Single
Range: Touch
Duration: Enchantment
Focus: A small used candle
Class: Utility (Restricted)

Common Modifiers

  • Usable On Others (+1/2)
  • Spell (+0)
  • Time Limit (Enchantment; Persistent or Continuing-effect Power; +0)
  • Costs Endurance (Only Costs END to Activate; -1/4)
EFF EFFECT
1 Nightvision
1 IR Perception (Sight Group)
1 UV Perception (Sight Group)
3 Radar (Radio Group); Restrainable (Only by means other than Grabs and Entangles; Blindfold – Subject’s Eyes Must Be Open; -1/4)
6 Spatial Awareness (Unusual Group); Restrainable (Only by means other than Grabs and Entangles; Blindfold – Subject’s Eyes Must Be Open; -1/4)

 

Spell-A-Day: Darkness

Darkness

This spell absorbs all light in the target area, making it opaque to all senses in the Sight Group.

Arcana: Apatus (Light)
Target: Area
Range: Standard
Duration: Enchantment
Focus: A small glass bead painted black
Class: Offensive

Common Modifiers

  • Spell (+0)
  • Time Limit (Enchantment; Constant Power; +1/4)
  • Costs Endurance Only To Activate (+1/4)
EFF EFFECT
1 Darkness to Sight Group 1m radius
3 Darkness to Sight Group 2m radius
4 Darkness to Sight Group 3m radius
6 Darkness to Sight Group 4m radius
7 Darkness to Sight Group 5m radius
9 Darkness to Sight Group 6m radius
10 Darkness to Sight Group 7m radius
12 Darkness to Sight Group 8m radius
13 Darkness to Sight Group 9m radius

 

Spell-A-Day: Maze

Maze

The target of this spell has all of its senses assaulted, and if the spell is successful the target no longer has the ability to interact with reality. A target makes Breakout Rolls using INT at the start of its next action, -1 per 5 points the effect roll exceeded the target’s INT+30. While the target is in this state, it is at 1/2 DCV and all Hit Location penalties are halved against it.

Arcana: Apatus (Perception)
Target: Single
Range: Standard
Duration: Instant
Focus: A coil of thread glued to a small mirror
Class: Offensive

Common Modifiers

  • Spell (+0)
  • Attack Versus Alternate Defense (Power Defense; +0)
  • Normal Range (-1/4)
  • Works Against INT, not EGO (+0)
  • Target Must Be Conscious (-1/4)
  • Mandatory Effect INT +30 or Greater (Must Always Achieve [Lost In A Maze Of Sensory Overload]; -1)
  • Perceivable (-1/4)
  • Alternate Combat Value (uses OMCV against DCV; +0)
EFF EFFECT
4 Mental Illusions 7d6
5 Mental Illusions 9d6
6 Mental Illusions 10d6
7 Mental Illusions 12d6
8 Mental Illusions 14d6
9 Mental Illusions 15d6
10 Mental Illusions 17d6
11 Mental Illusions 18d6
12 Mental Illusions 20d6
13 Mental Illusions 22d6

 

Spell-A-Day: Beast Scent

Beast Scent

The target’s perception is enhanced to match that of the beasts.

Enaros: Vale
Target: Single
Range: Touch
Class: Utility
Duration: Blessing

Common Modifiers

  • Orison (+0)
  • Time Limit (Enchantment; Adjustment Power; +2)
  • One Use At A Time (-1)
MAG EFFECT
1 Aid Smell/Taste Perception 1/2d6 (standard effect: +1)
2 Aid Smell/Taste Perception 1d6+1 (standard effect: +2)
3 Aid Smell/Taste Perception 1 1/2d6 (standard effect: +2)
4 Aid Smell/Taste Perception 2d6+1 (standard effect: +3)
5 Aid Smell/Taste Perception 3d6 (standard effect: +4)
6 Aid Smell/Taste Perception 3 1/2d6 (standard effect: +5)
7 Aid Smell/Taste Perception 4d6 (standard effect: +6)
8 Aid Smell/Taste Perception 4 1/2d6 (standard effect: +7)
9 Aid Smell/Taste Perception 5d6 (standard effect: +7)
10 Aid Smell/Taste Perception 5 1/2d6 (standard effect: +8)
11 Aid Smell/Taste Perception 6d6+1 (standard effect: +9)
12 Aid Smell/Taste Perception 6 1/2d6 (standard effect: +10)
13 Aid Smell/Taste Perception 7 1/2d6 (standard effect: +11)

 

Spell-A-Day: Nose of the Wolf

Nose of the Wolf

The target acquires the tracking senses of a wolf.

Enaros: Vale
Target: Single
Range: Touch
Duration: Blessing
Class: Utility (Restricted)

Common Modifiers

  • Orison (+0)
  • Usable On Others (+1/2)
  • Time Limit (Blessing; Persistent or Continuing-effect Power; +0)
  • Costs Endurance To Activate (-1/4)
MAG EFFECT
2 Tracking with Smell/Taste Group
+1 plus +4 versus Range Modifier for Smell/Taste Group
+5 plus Targeting with Smell/Taste Group

Spell-A-Day: Eyes of the Predator

Eyes of the Predator

The target’s perception is enhanced to match that of a predator.

Enaros: Vale
Target: Single
Range: Touch
Class: Utility
Duration: Blessing

Common Modifiers

  • Orison (+0)
  • Time Limit (Enchantment; Adjustment Power; +2)
  • One Use At A Time (-1)
MAG EFFECT
1 Aid Sight Perception 1/2d6 (standard effect: +1)
2 Aid Sight Perception 1d6+1 (standard effect: +2)
3 Aid Sight Perception 1 1/2d6 (standard effect: +2)
4 Aid Sight Perception 2d6+1 (standard effect: +3)
5 Aid Sight Perception 3d6 (standard effect: +4)
6 Aid Sight Perception 3 1/2d6 (standard effect: +5)
7 Aid Sight Perception 4d6 (standard effect: +6)
8 Aid Sight Perception 4 1/2d6 (standard effect: +7)
9 Aid Sight Perception 5d6 (standard effect: +7)
10 Aid Sight Perception 5 1/2d6 (standard effect: +8)
11 Aid Sight Perception 6d6+1 (standard effect: +9)
12 Aid Sight Perception 6 1/2d6 (standard effect: +10)
13 Aid Sight Perception 7 1/2d6 (standard effect: +11)

 

Spell-A-Day: Beast Hide

Beast Hide

The target’s skin becomes like that of the beast.

Enaros: Vale
Target: Single
Range: Touch
Duration: Blessing
Class: Defensive

Common Modifiers

  • Expanded Effect (x2 Characteristics or Powers simultaneously) (+1/2)
  • Time Limit (Blessing; Adjustment Power; +2)
  • Orison (+0)
  • One Use At A Time (-1)
MAG EFFECT
1 Aid PD & ED 1/2d6 (standard effect: +1)(PD & ED)
2 Aid PD & ED 1d6 (standard effect: +1)(PD & ED)
3 Aid PD & ED 1 1/2d6 (standard effect: +2)(PD & ED)
4 Aid PD & ED 2d6 (standard effect: +3)(PD & ED)
5 Aid PD & ED 2 1/2d6 (standard effect: +4)(PD & ED)
6 Aid PD & ED 3d6 (standard effect: +4)(PD & ED)
7 Aid PD & ED 3 1/2d6 (standard effect: +5)(PD & ED)
8 Aid PD & ED 4d6 (standard effect: +6)(PD & ED)
9 Aid PD & ED 4 1/2d6 (standard effect: +7)(PD & ED)
10 Aid PD & ED 5d6 (standard effect: +7)(PD & ED)
11 Aid PD & ED 5 1/2d6 (standard effect: +8)(PD & ED)
13 Aid PD & ED 6d6+1 (standard effect: +9)(PD & ED)

Spell-A-Day: Avoid Harm

Avoid Harm

Red in tooth and claw, Vale shares the secret of a beast’s ability to avoid harm.

Enaros: Vale
Target: Single
Range: Touch
Duration: Blessing
Class: Defensive

Common Modifiers

  • Orison (+0)
  • Time Limit (Enchantment; Adjustment Power; +2)
  • One Use At A Time (-1)
MAG EFFECT
4 Aid DCV 2 1/2d6 (standard effect: +0)
5 Aid DCV 3d6 (standard effect: +0)
6 Aid DCV 3 1/2d6 (standard effect: +1)
7 Aid DCV 4d6 (standard effect: +1)
8 Aid DCV 4 1/2d6 (standard effect: +1)
9 Aid DCV 5d6 (standard effect: +1)
10 Aid DCV 5 1/2d6 (standard effect: +1)
11 Aid DCV 6d6+1 (standard effect: +1)
12 Aid DCV 6 1/2d6 (standard effect: +2)
13 Aid DCV 7 1/2d6 (standard effect: +2)

Spell-A-Day: Beast Grace

Beast Grace

The target acquires the agility of the beasts.

Enaros: Vale
Target: Single
Range: Touch
Duration: Blessing
Class: Defensive (Complex)

Common Modifiers

  • Orison (+0)
  • Time Limit (Enchantment; Adjustment Power; +2)
  • One Use At A Time (-1)

MAG EFFECT
1 Aid DEX 1/2d6 (standard effect: +1)
2 Aid DEX 1d6+1 (standard effect: +2)
3 Aid DEX 1 1/2d6 (standard effect: +2)
4 Aid DEX 2d6+1 (standard effect: +3)
5 Aid DEX 3d6 (standard effect: +4)
6 Aid DEX 3 1/2d6 (standard effect: +5)
7 Aid DEX 4d6 (standard effect: +6)
8 Aid DEX 4 1/2d6 (standard effect: +7)
9 Aid DEX 5d6 (standard effect: +7)
10 Aid DEX 5 1/2d6 (standard effect: +8)
11 Aid DEX 6d6+1 (standard effect: +9)
12 Aid DEX 6 1/2d6 (standard effect: +10)
13 Aid DEX 7 1/2d6 (standard effect: +11)

Spell-A-Day: Beast Heart

Beast Heart

The target acquires the resilience of the beasts.

Enaros: Vale
Target: Single
Range: Touch
Duration: Blessing
Class: Utility

Common Modifiers

  • Expanded Effect (x2 Characteristics or Powers simultaneously) (+1/2)
  • Orison (+0)
  • Time Limit (Enchantment; Adjustment Power; +2)
  • One Use At A Time (-1)
MAG EFFECT
1 Aid CON & STUN 1/2d6 (standard effect: +1 CON, +2 STUN)
2 Aid CON & STUN 1d6 (standard effect: +1 CON, +3 STUN)
3 Aid CON & STUN 1 1/2d6 (standard effect: +2 CON, +5 STUN)
4 Aid CON & STUN 2d6 (standard effect: +3 CON, +6 STUN)
5 Aid CON & STUN 2 1/2d6 (standard effect: +4 CON, +8 STUN)
6 Aid CON & STUN 3d6 (standard effect: +4 CON, +9 STUN)
7 Aid CON & STUN 3 1/2d6 (standard effect: +5 CON, +11 STUN)
8 Aid CON & STUN 4d6 (standard effect: +6 CON, +12 STUN)
9 Aid CON & STUN 4 1/2d6 (standard effect: +7 CON, +14 STUN)
10 Aid CON & STUN 5d6 (standard effect: +7 CON, +15 STUN)
11 Aid CON & STUN 5 1/2d6 (standard effect: +8 CON, +17 STUN)
13 Aid CON & STUN 6d6+1 (standard effect: +9 CON, +19 STUN)