Spell-A-Day: Beast Scent

Beast Scent

The target’s perception is enhanced to match that of the beasts.

Enaros: Vale
Target: Single
Range: Touch
Class: Utility
Duration: Blessing

Common Modifiers

  • Orison (+0)
  • Time Limit (Enchantment; Adjustment Power; +2)
  • One Use At A Time (-1)
MAG EFFECT
1 Aid Smell/Taste Perception 1/2d6 (standard effect: +1)
2 Aid Smell/Taste Perception 1d6+1 (standard effect: +2)
3 Aid Smell/Taste Perception 1 1/2d6 (standard effect: +2)
4 Aid Smell/Taste Perception 2d6+1 (standard effect: +3)
5 Aid Smell/Taste Perception 3d6 (standard effect: +4)
6 Aid Smell/Taste Perception 3 1/2d6 (standard effect: +5)
7 Aid Smell/Taste Perception 4d6 (standard effect: +6)
8 Aid Smell/Taste Perception 4 1/2d6 (standard effect: +7)
9 Aid Smell/Taste Perception 5d6 (standard effect: +7)
10 Aid Smell/Taste Perception 5 1/2d6 (standard effect: +8)
11 Aid Smell/Taste Perception 6d6+1 (standard effect: +9)
12 Aid Smell/Taste Perception 6 1/2d6 (standard effect: +10)
13 Aid Smell/Taste Perception 7 1/2d6 (standard effect: +11)

 

Spell-A-Day: Nose of the Wolf

Nose of the Wolf

The target acquires the tracking senses of a wolf.

Enaros: Vale
Target: Single
Range: Touch
Duration: Blessing
Class: Utility (Restricted)

Common Modifiers

  • Orison (+0)
  • Usable On Others (+1/2)
  • Time Limit (Blessing; Persistent or Continuing-effect Power; +0)
  • Costs Endurance To Activate (-1/4)
MAG EFFECT
2 Tracking with Smell/Taste Group
+1 plus +4 versus Range Modifier for Smell/Taste Group
+5 plus Targeting with Smell/Taste Group

Spell-A-Day: Eyes of the Predator

Eyes of the Predator

The target’s perception is enhanced to match that of a predator.

Enaros: Vale
Target: Single
Range: Touch
Class: Utility
Duration: Blessing

Common Modifiers

  • Orison (+0)
  • Time Limit (Enchantment; Adjustment Power; +2)
  • One Use At A Time (-1)
MAG EFFECT
1 Aid Sight Perception 1/2d6 (standard effect: +1)
2 Aid Sight Perception 1d6+1 (standard effect: +2)
3 Aid Sight Perception 1 1/2d6 (standard effect: +2)
4 Aid Sight Perception 2d6+1 (standard effect: +3)
5 Aid Sight Perception 3d6 (standard effect: +4)
6 Aid Sight Perception 3 1/2d6 (standard effect: +5)
7 Aid Sight Perception 4d6 (standard effect: +6)
8 Aid Sight Perception 4 1/2d6 (standard effect: +7)
9 Aid Sight Perception 5d6 (standard effect: +7)
10 Aid Sight Perception 5 1/2d6 (standard effect: +8)
11 Aid Sight Perception 6d6+1 (standard effect: +9)
12 Aid Sight Perception 6 1/2d6 (standard effect: +10)
13 Aid Sight Perception 7 1/2d6 (standard effect: +11)

 

Spell-A-Day: Beast Hide

Beast Hide

The target’s skin becomes like that of the beast.

Enaros: Vale
Target: Single
Range: Touch
Duration: Blessing
Class: Defensive

Common Modifiers

  • Expanded Effect (x2 Characteristics or Powers simultaneously) (+1/2)
  • Time Limit (Blessing; Adjustment Power; +2)
  • Orison (+0)
  • One Use At A Time (-1)
MAG EFFECT
1 Aid PD & ED 1/2d6 (standard effect: +1)(PD & ED)
2 Aid PD & ED 1d6 (standard effect: +1)(PD & ED)
3 Aid PD & ED 1 1/2d6 (standard effect: +2)(PD & ED)
4 Aid PD & ED 2d6 (standard effect: +3)(PD & ED)
5 Aid PD & ED 2 1/2d6 (standard effect: +4)(PD & ED)
6 Aid PD & ED 3d6 (standard effect: +4)(PD & ED)
7 Aid PD & ED 3 1/2d6 (standard effect: +5)(PD & ED)
8 Aid PD & ED 4d6 (standard effect: +6)(PD & ED)
9 Aid PD & ED 4 1/2d6 (standard effect: +7)(PD & ED)
10 Aid PD & ED 5d6 (standard effect: +7)(PD & ED)
11 Aid PD & ED 5 1/2d6 (standard effect: +8)(PD & ED)
13 Aid PD & ED 6d6+1 (standard effect: +9)(PD & ED)

Spell-A-Day: Avoid Harm

Avoid Harm

Red in tooth and claw, Vale shares the secret of a beast’s ability to avoid harm.

Enaros: Vale
Target: Single
Range: Touch
Duration: Blessing
Class: Defensive

Common Modifiers

  • Orison (+0)
  • Time Limit (Enchantment; Adjustment Power; +2)
  • One Use At A Time (-1)
MAG EFFECT
4 Aid DCV 2 1/2d6 (standard effect: +0)
5 Aid DCV 3d6 (standard effect: +0)
6 Aid DCV 3 1/2d6 (standard effect: +1)
7 Aid DCV 4d6 (standard effect: +1)
8 Aid DCV 4 1/2d6 (standard effect: +1)
9 Aid DCV 5d6 (standard effect: +1)
10 Aid DCV 5 1/2d6 (standard effect: +1)
11 Aid DCV 6d6+1 (standard effect: +1)
12 Aid DCV 6 1/2d6 (standard effect: +2)
13 Aid DCV 7 1/2d6 (standard effect: +2)

Spell-A-Day: Beast Grace

Beast Grace

The target acquires the agility of the beasts.

Enaros: Vale
Target: Single
Range: Touch
Duration: Blessing
Class: Defensive (Complex)

Common Modifiers

  • Orison (+0)
  • Time Limit (Enchantment; Adjustment Power; +2)
  • One Use At A Time (-1)

MAG EFFECT
1 Aid DEX 1/2d6 (standard effect: +1)
2 Aid DEX 1d6+1 (standard effect: +2)
3 Aid DEX 1 1/2d6 (standard effect: +2)
4 Aid DEX 2d6+1 (standard effect: +3)
5 Aid DEX 3d6 (standard effect: +4)
6 Aid DEX 3 1/2d6 (standard effect: +5)
7 Aid DEX 4d6 (standard effect: +6)
8 Aid DEX 4 1/2d6 (standard effect: +7)
9 Aid DEX 5d6 (standard effect: +7)
10 Aid DEX 5 1/2d6 (standard effect: +8)
11 Aid DEX 6d6+1 (standard effect: +9)
12 Aid DEX 6 1/2d6 (standard effect: +10)
13 Aid DEX 7 1/2d6 (standard effect: +11)

Spell-A-Day: Beast Heart

Beast Heart

The target acquires the resilience of the beasts.

Enaros: Vale
Target: Single
Range: Touch
Duration: Blessing
Class: Utility

Common Modifiers

  • Expanded Effect (x2 Characteristics or Powers simultaneously) (+1/2)
  • Orison (+0)
  • Time Limit (Enchantment; Adjustment Power; +2)
  • One Use At A Time (-1)
MAG EFFECT
1 Aid CON & STUN 1/2d6 (standard effect: +1 CON, +2 STUN)
2 Aid CON & STUN 1d6 (standard effect: +1 CON, +3 STUN)
3 Aid CON & STUN 1 1/2d6 (standard effect: +2 CON, +5 STUN)
4 Aid CON & STUN 2d6 (standard effect: +3 CON, +6 STUN)
5 Aid CON & STUN 2 1/2d6 (standard effect: +4 CON, +8 STUN)
6 Aid CON & STUN 3d6 (standard effect: +4 CON, +9 STUN)
7 Aid CON & STUN 3 1/2d6 (standard effect: +5 CON, +11 STUN)
8 Aid CON & STUN 4d6 (standard effect: +6 CON, +12 STUN)
9 Aid CON & STUN 4 1/2d6 (standard effect: +7 CON, +14 STUN)
10 Aid CON & STUN 5d6 (standard effect: +7 CON, +15 STUN)
11 Aid CON & STUN 5 1/2d6 (standard effect: +8 CON, +17 STUN)
13 Aid CON & STUN 6d6+1 (standard effect: +9 CON, +19 STUN)

Spell-A-Day: Beast Might

Beast Might

The target acquires the might of the beasts.

Enaros: Vale
Target: Single
Range: Touch
Duration: Blessing
Class: Utility

Common Modifiers

  • Orison (+0)
  • Time Limit (Enchantment; Adjustment Power; +2)
  • One Use At A Time (-1)
MAG EFFECT
1 Aid STR 1/2d6 (standard effect: +2)
2 Aid STR 1d6+1 (standard effect: +4)
3 Aid STR 1 1/2d6 (standard effect: +5)
4 Aid STR 2d6+1 (standard effect: +7)
5 Aid STR 3d6 (standard effect: +9)
6 Aid STR 3 1/2d6 (standard effect: +11)
7 Aid STR 4d6 (standard effect: +12)
8 Aid STR 4 1/2d6 (standard effect: +14)
9 Aid STR 5d6 (standard effect: +15)
10 Aid STR 5 1/2d6 (standard effect: +17)
11 Aid STR 6d6+1 (standard effect: +19)
12 Aid STR 6 1/2d6 (standard effect: +20)
13 Aid STR 7 1/2d6 (standard effect: +23)

Spell-A-Day: Swiftrunner

Swiftrunner

Vale bestows a blessing to move as the swiftest of animals to the target of the channeler’s choosing. The blessed can then move without tiring and may also be unaffected by difficult terrain. At its basic level (2 MAG), this orison will enable an average atlan to run at noncombat rate, nonstop and without exhaustion, about 14kph (9mph). At 6 MAG and bestowed on someone under the effects of Beast Stride (+8m for a total of 20m), this orison could allow a SPD 3 target to move 72kph (45mph), or half that if Surfooted and Forestrunner were chosen instead of x4 Noncombat multiplier.

If bestowed in a fight or flight situation, the blessing has a normal duration. However, if bestowed in a noncombat situation with the intent to travel long distance, the duration will last until the destination is reached, or until interrupted by combat. If interrupted, Blessing Continuance Roll (p. XX) is required at the end of the combat to determine if the blessing will continue to persist to the original destination.

The formula is SPD x Movement x 0.3kph.

Enaros: Vale
Target: Single
Range: Touch
Duration: Blessing
Class: Utility (Restricted)

Common Modifiers

  • Orison (+0)
  • Time Limit (Blessing; Constant Power; +1/4)
  • Usable On Others (+1/2)
MAG EFFECT
2 Reduced Endurance (0 END; +1/2) for up to 15m Running
4 Reduced Endurance (0 END; +1/2) for up to 24m Running
2 Environmental Movement (Surefooted and Forest Running)
2 Running 0m, x4 Noncombat

 

Spell-A-Day: Animal Form

Animal Form

Enaros: Vale
Target: Single
Range: Touch
Duration: Blessing
Class: Utility (Restricted)

Common Modifiers

  • Reversion (-1/2)
  • Usable On Others (+1/2)
  • Time Limit (Blessing; Persistent or Continuing-effect Power; +0)
  • Costs Endurance (Only To Activate; -1/4)
  • Orison (+0)

You channel Vale’s gift to experience the world as another creature. Each Animal Form orison must be learned separately. When channeled, the target retains personality, skills, and mental abilities, but loses powers that require a Focus or have a Physical Manifestation, as well as any power that reflects a physical trait or aspect of the character (e.g. Strength). The character also loses the ability to speak, but not the ability to comprehend. Abilities requiring Gestures or Incantations (e.g. Essence Shaping) must be executed in a way to avoid those requirements.

Animal Form (Avian)

MAG EFFECT
1 Raven/Homing Pigeon/Songbird:Multiform (40 Character Points in the most expensive form) (+2 DC, +2 OCV, +2 DCV, +2 BODY, +2 PD/ED, +1 SPD, +10m Flight)
+2 plus if Target Total Points greater than 199
+3 plus if Target Total Points greater than 399

Animal Form (Eagle)

MAG EFFECT
4 Eagle/Hawk:Multiform (125 Character Points in the most expensive form)
+4 plus Enhanced Form: +2 DC, +2 OCV, +2 DCV, +2 BODY, +2 PD/ED, +1 SPD, +10m Flight
+2 plus if Target Total Points greater than 199
+3 plus if Target Total Points greater than 399

Animal Form (Owl)

MAG EFFECT
3 Owl:Multiform (100 Character Points in the most expensive form)
+4 plus Enhanced Form: +2 DC, +2 OCV, +2 DCV, +2 BODY, +2 PD/ED, +1 SPD, +10m Flight
+2 plus if Target Total Points greater than 199
+3 plus if Target Total Points greater than 399

Animal Form (Wolf)

MAG EFFECT
4 Wolf:Multiform (104 Character Points in the most expensive form)
+4 plus Enhanced Form: +2 DC, +2 OCV, +2 DCV, +2 BODY, +2 PD/ED, +1 SPD, +10m Running
+2 plus if Target Total Points greater than 199
+3 plus if Target Total Points greater than 399

Animal Form (Rhinoceros)

MAG EFFECT
8 Rhino:Multiform (229 Character Points in the most expensive form)
+4 plus Enhanced Form: +2 DC, +2 OCV, +2 DCV, +2 BODY, +2 PD/ED, +1 SPD, +10m Running
+2 plus if Target Total Points greater than 199
+3 plus if Target Total Points greater than 399

Animal Form (Tiger)

MAG EFFECT
8 Tiger:Multiform (227 Character Points in the most expensive form)
+4 plus Enhanced Form: +2 DC, +2 OCV, +2 DCV, +2 BODY, +2 PD/ED, +1 SPD, +10m Running
+2 plus if Target Total Points greater than 199
+3 plus if Target Total Points greater than 399

Animal Form (Bear)

MAG EFFECT
5 Black or Grizzly Bear:Multiform (153 Character Points in the most expensive form)
6 Polar Bear:Multiform (181 Character Points in the most expensive form)
+4 plus Enhanced Form: +2 DC, +2 OCV, +2 DCV, +2 BODY, +2 PD/ED, +1 SPD, +10m Running
+2 plus if Target Total Points greater than 199
+3 plus if Target Total Points greater than 399

Animal Form (Tiny Mammal)

MAG EFFECT
1 Fox/Rabbit/Raccoon/Squirrel/Rat:Multiform (45 Character Points in the most expensive form)
+3 plus Enhanced Form: +1 DC, +2 OCV, +2 DCV, +1 BODY, +2 PD/ED, +1 SPD, +6m Running
+2 plus if Target Total Points greater than 199
+3 plus if Target Total Points greater than 399

Animal Form (Falcon)

MAG EFFECT
7 Falcon:Multiform (200 Character Points in the most expensive form)
+2 plus if Target Total Points greater than 199
+3 plus if Target Total Points greater than 399

Animal Form (Chameleon)

MAG EFFECT
2 Chameleon:Multiform (50 Character Points in the most expensive form)
+4 plus Enhanced Form: +2 DC, +2 OCV, +2 DCV, +2 BODY, +2 PD/ED, +1 SPD, +10m Flight
+2 plus if Target Total Points greater than 199
+3 plus if Target Total Points greater than 399

Animal Form (Alligator)

MAG EFFECT
6 Alligator:Multiform (161 Character Points in the most expensive form)
+2 plus if Target Total Points greater than 199
+3 plus if Target Total Points greater than 399

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