Spell-A-Day: Seeming

Seeming

This spell alters the target’s appearance and other sensory qualities to the shaper’s will. However, matching a specific person’s appearance is not possible. An approximate appearance can be made that can be further reinforced with the Disguise skill. Although the target can appear to be anywhere from 1-3m tall, only an actual 10% change in in height and mass is possible even when the Touch Group is included. Once the target’s appearance shifts the spell must be reshaped to alter the appearance. Either the shaper or the target can end the spell at will.

Arcana: Apatus (Perception)
Target: Single
Range: No Range
Duration: Enchantment
Focus: A small piece of someone else’s clothing
Class: Utility

Common Modifiers

  • Spell (+0)
  • Time Limit (Enchantment; Constant Power; +1/4)
  • Usable On Others (+1/2)
  • Costs Endurance Only To Activate (+1/4)
EFF EFFECT
3 Shape Shift (Sight Group), Only Into Single Humanoid Form Learned When Spell Is Learned (+0)
4 Shape Shift (Sight and Smell/Taste Groups), Only Into Single Humanoid Form Learned When Spell Is Learned (+0)
5 Shape Shift (Sight Group, any humanoid)
6 Shape Shift (Sight, Hearing and Smell/Taste Groups), Only Into Single Humanoid Form Learned When Spell Is Learned (+0)
8 Shape Shift (Sight, Hearing and Smell/Taste Groups, any humanoid)
8 Shape Shift (Sight and Smell/Taste Groups, any humanoid), Makeover
8 Shape Shift (Sight, Touch and Smell/Taste Groups, any humanoid)
8 Shape Shift (Sight, Hearing, Smell/Taste and Touch Groups), Only Into Single Humanoid Form Learned When Spell Is Learned (+0)

 

Image Links: 1, 2

Spell-A-Day: Mobile Light

Mobile Light

This spell creates a movable light from any part of the light spectrum in the target area. Once created, the light can be moved at will or can be defined to follow the shaper.

Arcana: Apatus (Light)
Target: Area
Range: Limited
Duration: Enchantment
Focus: A piece of burnt lantern wick
Class: Utility

Common Modifiers

  • Spell (+0)
  • Time Limit (Enchantment; Constant Power; +1/4)
  • Costs Endurance Only To Activate (+1/4)
  • Limited Range (-1/4)
  • Only To Create Light (-1)

EFF EFFECT
2 Dim Light: Sight Group Images, PER +2 to 2m, PER +1 to 4m, Area Of Effect (4m Radius Explosion; +1/4), Mobile (12m per Phase; +1/2)
3 Close Light: Sight Group Images, PER +4 to 1m, PER +3 to 2m, PER +2 to 3m, PER +1 to 4m, Area Of Effect (4m Radius Explosion; +1/4), Mobile (12m per Phase; +1/2)
4 Room Light: Sight Group Images, PER +4 to 2m, PER +3 to 4m, PER +2 to 6m, PER +1 to 8m, Area Of Effect (8m Radius Explosion; +1/2), Mobile (12m per Phase; +1/2)
5 Area Light: Sight Group Images, PER +4 to 8m, PER +3 to 16m, PER +2 to 24m, PER +1 to 32m, Area Of Effect (32m Radius Explosion; +1), Mobile (12m per Phase; +1/2)
6 Field Light: Sight Group Images, PER +4 to 32m, PER +3 to 64m, PER +2 to 96m, PER +1 to 128m, Area Of Effect (128m Radius Explosion; +1 1/2), Mobile (12m per Phase; +1/2)
7 Strategic Light: Sight Group Images, PER +4 to 64m, PER +3 to 128m, PER +2 to 192m, PER +1 to 256m, Area Of Effect (256m Radius Explosion; +2 1/4), Mobile (48m per Phase; +1)
8 Daylight: Sight Group Images, PER +4 to 256m, PER +3 to 512m, PER +2 to 784m, PER +1 to 1024m, Area Of Effect (1024m Radius Explosion; +2 3/4), Mobile (48m per Phase; +1)

 

Spell-A-Day: Ambient Light

Ambient Light

This spell creates light at a fixed point in space from any part of the light spectrum in the target area.

Arcana: Apatus (Light)
Target: Area
Range: Standard
Duration: Enchantment
Focus: A piece of burnt candle wick
Class: Utility

Common Modifiers

  • Spell (+0)
  • Time Limit (Enchantment; Constant Power; +1/4)
  • Costs Endurance Only To Activate (+1/4)
  • Only To Create Light (-1)
EFF EFFECT
2 Dimmest Light: Sight Group Images, PER +1 to 16m, Area Of Effect (4m Radius; +1/4)
3 Dim Light: Sight Group Images, PER +3 to 5m, PER +2 to 10m, PER +1 to 16m, Area Of Effect (16m Radius Explosion; +1/4)
4 Moderate Light: Sight Group Images, PER +4 to 4m, PER +3 to 8m, PER +2 to 12m, PER +1 to 16m, Area Of Effect (16m Radius Explosion; +1/4)
4 Area Light: Sight Group Images, PER +4 to 8m, PER +3 to 16m, PER +2 to 24m, PER +1 to 32m, Area Of Effect (32m Radius Explosion; +1/2)
5 Field Light: Sight Group Images, PER +4 to 32m, PER +3 to 64m, PER +2 to 96m, PER +1 to 128m, Area Of Effect (128m Radius Explosion; +1)
6 Strategic Light: Sight Group Images, PER +4 to 64m, PER +3 to 128m, PER +2 to 192m, PER +1 to 256m, Area Of Effect (256m Radius Explosion; +1 1/4)
7 Daylight: Sight Group Images, PER +4 to 256m, PER +3 to 512m, PER +2 to 784m, PER +1 to 1024m, Area Of Effect (1024m Radius Explosion; +2 3/4), Mobile (48m per Phase; +1)

Spell-A-Day: Sight Shield

Sight Shield

The target’s vision is protected from intense lights.

Arcana: Apatus (Light)
Target: Single
Range: Touch
Duration: Enchantment
Focus: A piece of colored glass
Class: Utility (Restricted)

Common Modifiers

  • Usable On Others (+1/2)
  • Spell (+0)
  • Time Limit (Enchantment; Persistent or Continuing-effect Power; +0)
  • Costs Endurance (Only Costs END to Activate; -1/4)
EFF EFFECT
1 Sight Group Flash Defense (6 points)
2 Sight Group Flash Defense (10 points)
3 Sight Group Flash Defense (14 points)
4 Sight Group Flash Defense (16 points), Hardened (+1/4)

 

Spell-A-Day: Perfect Illusion

Perfect Illusion

This spell creates an area of complex images involving multiple senses. The illusion may move inside the area without direction from the shaper, but as a Zero Phase Action the shaper may move the target area of the illusion anywhere within range.

Arcana: Apatus (Perception)
Target: Area (1/2m Radius)
Range: Limited
Duration: Enchantment
Focus: A white marble
Class: Offensive/Utility

Common Modifiers

  • Spell (+0)
  • Time Limit (Enchantment; Instant Power; +1/2)
  • Costs Endurance Only To Activate (+1/4)
  • Limited Range (-1/4)
  • Difficult To Alter (Half Phase Action; -1/4)
  • Area Of Effect (4m Radius; +1/4)
EFF EFFECT
7 Sight, Hearing, Smell/Taste and Touch Groups Images, +/-1 to PER Rolls
8 Sight, Hearing, Smell/Taste and Touch Groups Images, +/-2 to PER Rolls
9 Sight, Hearing, Smell/Taste and Touch Groups Images, +/-3 to PER Rolls
10 Sight, Hearing, Smell/Taste and Touch Groups Images, +/-4 to PER Rolls
11 Sight, Hearing, Smell/Taste and Touch Groups Images, +/-5 to PER Rolls
11 Sight, Hearing, Smell/Taste and Touch Groups Images, +/-6 to PER Rolls
13 Sight, Hearing, Smell/Taste and Touch Groups Images, +/-8 to PER Rolls

Spell-A-Day: Illusory Terrain

Illusory Terrain

This spell alters the area to change the appearance of the terrain and any stationary objects within. The illusion may not move but may include elements in motion, such as rushing water or leaves blowing in the wind. As a Zero Phase Action the shaper may move the target area of the illusion anywhere within range, but this will obviously betray the illusion in that moment.

Arcana: Apatus (Perception)
Target: Area
Range: Standard
Duration: Enchantment
Focus: A white marble
Class: Offensive/Utility

Common Modifiers

  • Spell (+0)
  • Time Limit (Enchantment; Instant Power; +1/2)
  • Costs Endurance Only To Activate (+1/4)
  • Only To Alter The Appearance Of Terrain And Stationary Objects (-1/2)
  • Difficult To Alter (Full Phase Action; -1/2)
EFFECT
2 Sight Group Images, Area Of Effect (4m Radius; +1/4)
3 Sight and Smell/Taste Groups Images, Area Of Effect (4m Radius; +1/4)
4 Sight, Hearing and Smell/Taste Groups Images, Area Of Effect (4m Radius; +1/4)
5 Sight, Hearing, Smell/Taste and Touch Groups Images, Area Of Effect (4m Radius; +1/4)
6 Sight, Hearing, Smell/Taste and Touch Groups Images, +/-2 to PER Rolls, Area Of Effect (4m Radius; +1/4)
7 Sight, Hearing, Smell/Taste and Touch Groups Images, +/-4 to PER Rolls, Area Of Effect (4m Radius; +1/4)
8 Sight, Hearing, Smell/Taste and Touch Groups Images, +/-4 to PER Rolls, Area Of Effect (8m Radius; +1/2)
9 Sight, Hearing, Smell/Taste and Touch Groups Images, +/-4 to PER Rolls, Area Of Effect (16m Radius; +3/4)
10 Sight, Hearing, Smell/Taste and Touch Groups Images, +/-4 to PER Rolls, Area Of Effect (32m Radius; +1)
11 Sight, Hearing, Smell/Taste and Touch Groups Images, +/-4 to PER Rolls, Area Of Effect (64m Radius; +1 1/4)
12 Sight, Hearing, Smell/Taste and Touch Groups Images, +/-4 to PER Rolls, Area Of Effect (128m Radius; +1 1/2)
13 Sight, Hearing, Smell/Taste and Touch Groups Images, +/-4 to PER Rolls, Area Of Effect (256m Radius; +1 3/4)

 

Spell-A-Day: Visual Illusion

Visual Illusion

This spell creates an area of light-based images only. The illusion may move inside the area without direction from the shaper, but as a Zero Phase Action the shaper may move the target area of the illusion anywhere within range.

Arcana: Apatus (Light)
Target: Area
Range: Limited
Duration: Enchantment
Focus: A white marble
Class: Offensive/Utility

Common Modifiers

  • Spell (+0)
  • Time Limit (Enchantment; Instant Power; +1/2)
  • Costs Endurance Only To Activate (+1/4)
  • Limited Range (-1/4)
EFF EFFECT
3 Sight Group Images, Area Of Effect (1/2m Radius)
4 Sight Group Images, +/-2 to PER Rolls, Area Of Effect (1/2m Radius)
5 Sight Group Images, +/-3 to PER Rolls, Area Of Effect (1/2m Radius)
6 Sight Group Images, +/-4 to PER Rolls, Area Of Effect (1/2m Radius)
7 Sight Group Images, +/-4 to PER Rolls, Area Of Effect (4m Radius; +1/4)
8 Sight Group Images, +/-5 to PER Rolls, Area Of Effect (4m Radius; +1/4)
9 Sight Group Images, +/-6 to PER Rolls, Area Of Effect (4m Radius; +1/4)
10 Sight Group Images, +/-6 to PER Rolls, Area Of Effect (8m Radius; +1/2)
11 Sight Group Images, +/-7 to PER Rolls, Area Of Effect (8m Radius; +1/2)
12 Sight Group Images, +/-8 to PER Rolls, Area Of Effect (8m Radius; +1/2)
13 Sight Group Images, +/-9 to PER Rolls, Area Of Effect (8m Radius; +1/2)

Image Link: Dungeons & Dragons Wikia

 

Spell-A-Day: Lightblast

Lightblast

The shaper creates a very bright blast of hardlight that shocks the target’s system. In addition to the blinding effect of Flash, this spell causes STUN equal to the amount rolled on the dice.

Arcana: Apatus (Light)
Target: Single
Range: Standard
Duration: Instant
Focus: A small magnifying lens
Class: Offensive

Common Modifiers

  • Spell (+0)
  • Does STUN Damage (The total amount rolled on the dice equals STUN damage vs. ED; +1/4)
  • Perceivable (-1/4)
EFF EFFECT
1 Sight Group Flash 1d6
+1 plus Sight Group Flash 1d6

Spell-A-Day: Armor of Light

Armor of Light

The shaper binds ambient light to the target’s body, deepening her shadows and intensifying her highlights. When the target is struck a burst of light blinds the attacker.

Arcana: Apatus (Light)
Target: Single
Range: No Range
Duration: Enchantment
Focus: A polished piece of plate armor
Class: Offensive

Common Modifiers

  • Spell (+0)
  • Area Of Effect (2m Surface; +1/4)
  • Time Limit (Enchantment; Instant Power; +1/2)
  • Costs Endurance Only To Activate (+1/4)
  • No Range (-1/2)
EFF EFFECT
1 Sight Group Flash 1d6
3 Sight Group Flash 2d6
4 Sight Group Flash 3d6
5 Sight Group Flash 4d6
7 Sight Group Flash 5d6
8 Sight Group Flash 6d6
9 Sight Group Flash 7d6
11 Sight Group Flash 8d6
12 Sight Group Flash 9d6
13 Sight Group Flash 10d6

Image Link: Armor of Light

Spell-A-Day: Lightburst

Lightburst

The shaper creates a burst of light that blinds all targets in the area.

Arcana: Apatus (Light)
Target: Area
Range: Standard
Duration: Instant
Focus: A piece of glass from a lantern
Class: Offensive

Common Modifiers

  • Spell (+0)
  • Area Of Effect (6m Radius; +1/2)
EFF EFFECT
1 Sight Group Flash 1d6
3 Sight Group Flash 2d6
4 Sight Group Flash 3d6
6 Sight Group Flash 4d6
7 Sight Group Flash 5d6
9 Sight Group Flash 6d6
10 Sight Group Flash 7d6
12 Sight Group Flash 8d6
13 Sight Group Flash 9d6