Spell-A-Day: Adherance

Adherance

This spell alters the target’s skin to allow him to cling to surfaces and potentially to other targets as well. Certain variations of the spell make the target’s skin so sticky that anything that comes into contact with the target’s skin becomes stuck if he so chooses.

Arcana: Sarkus (Flesh)
Target: Single
Range: Touch
Duration: Enchantment
Focus: Leg of newt
Class: Utility (Restricted)

Common Modifiers

  • Spell (+0)
  • Time Limit (Enchantment; Constant Power; +¼)
  • Usable On Others (+½)
  • Costs Endurance (Only Costs END to Activate; -¼)
  • Requires Bare Feet for Full Running Rate or Climbing Roll for Half Running Rate (-¼)
EFF EFFECT
2 Clinging (normal STR)
3 Clinging (25 STR)
4 Clinging (22 STR), Area of Effect (Surface – Damage Shield) (Attackers Become Stuck to Character; +½)
4 Clinging (37 STR)
5 Clinging (34 STR), Area of Effect (Surface – Damage Shield) (Attackers Become Stuck to Character; +½)
5 Clinging (49 STR)
6 Clinging (43 STR), Area of Effect (Surface – Damage Shield) (Attackers Become Stuck to Character; +½)
6 Clinging (61 STR)
7 Clinging (55 STR), Area of Effect (Surface – Damage Shield) (Attackers Become Stuck to Character; +½)
7 Clinging (76 STR)
8 Clinging (64 STR), Area of Effect (Surface – Damage Shield) (Attackers Become Stuck to Character; +½)
8 Clinging (88 STR)

 

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